Unfortunately, in the not-too-distant future, everything we do in the real and virtual worlds, including our human relationships and socializing, will be replicated in the Metaverse.
Looking at it this way, it is possible to say that the Metaverse is more than just a fad. Of course, it can be a good opportunity for investors.
Metaverse, as you know, is a community or network of 3D virtual worlds designed to promote social interaction. Using Augmented Reality-Virtual Reality [AR-VR] hardware and software, users can interact with each other in the metadatabase through their digital avatars. Have you ever thought that the virtual world could be so real?
Metaverse Usage Areas
Virtual reality, which we call the Metaverse, is used in many areas including Media and Entertainment, the gaming industry, social platforms, virtual tourism, and trade.
- Media and Entertainment
Do you remember the film Avatar? Maybe you remember how the sci-fi film depicted human interaction. People in the film would interact with the alien world through virtual avatars that would be created using a combination.
In the metadatabase, the media and entertainment industry will appear as one. All you need to do to enter the virtual world is to wear your AR-VR glasses. You can attend virtual concerts, visit virtual theme parks, and make sports bets; in other words, you will be able to do many things that exist in your real life.
Snoop Dogg, Imagine Dragons, BTS, and Kalben in Turkey, have already given virtual concerts.
You will be able to listen to even some artists who seem impossible to perform together in Metaverse. It will be an environment where more people can participate and artists and fans can connect more closely.
- Game Industry
Over the years, the accelerating gaming industry has taken gaming to a different level in the Metaverse world, and players have started to experience the virtual world as real. Metaverse became a social space for players to socialize and compete with friends. It was called “a global living room for millions of gamers”.
GameFi is a win-by-play gaming destination that combines video games, blockchain technology, and decentralized finance (Defi). GameFi, social gaming, and mixed reality experiences all plan to be part of the metaverse gaming experience. By moving to game away from closed data servers, it will move towards blockchain networks where anyone can participate and be rewarded for their efforts.
According to experts, gaming will dominate AR-VR investments and enable the Metaverse to grow. Microsoft’s $68.7 billion acquisition of Activision Blizzard, maker of popular video game series such as Call of Duty and Candy Crush, shows that tech giants are taking the Metaverse very seriously.
- Social interaction
The basic exercise of human interaction helped cultures to develop and evolve. Such interactions were not limited to one-to-one interactions. Over time, with the influence of music, dance, and art, the form of communication began to change.
Today, communication is done through social media channels and messaging platforms and this has become normalized. Celebrations such as birthdays and holidays are almost always organized through social media channels. Interactions have become very mechanical and emotionless.
- Virtual Tourism
Virtual tourism is one of the most important areas of metadata storage. From seamless booking processes to one-of-a-kind accommodation experiences, customers today demand more personalized and optimized services.
With Metaverse, customers will be able to take a 3D virtual hotel tour and research the location of the hotel they intend to stay in using VR platforms and hardware. Before booking a hotel room, travelers can don their 3D digital avatar and take a virtual tour of the property. For example, you can virtually explore Atlantis, and The Palm in Dubai.
In addition, another use of virtual tourism is that people who are unable to travel due to physical limitations or other factors can use the world to travel.
- Trade
The metadata store has a similar impact on trade and commerce as e-commerce platforms do in the business environment around the world.
Brands such as Zara and H&M have started to set up virtual stores in the Metaverse where they can take a 3D virtual tour, try various products, and shop. The purchasing process is just like today’s online sales, it is shipped and delivered to your home after shopping.
There are no trade barriers, strict regulations, or borders in this world. Anyone from any country can shop from any store.
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Wrap-Up
When the web first emerged, especially with every transaction moving online in Web 2.0, businesses saw a sea change in their environment. The Metaverse will usher in the next phase of evolution in the web ecosystem. It will open doors never heard or imagined.
But the metaverse is still in its early stages and will take several technological advancements before it becomes accessible and affordable to the public.
Different examples where the Metaverse is used:
Examples for gaming purposes:
Examples for educational purposes:
For activities:
Unfortunately, HUMANS who give birth to artificial intelligence from intelligence are NOT aware of HOW they are programmed by that artificial intelligence. I hope we will not be emotionless creatures living only in virtual worlds in the future. And I hope we can use the Metaverse to serve us. So, for what purpose do you plan to use the Metaverse?